![]() At least, it seems to work rather well for my needs. The fog is drawn with a simple gradient texture instead of gouraud shading, to avoid affine stretching when moving around. ![]() The actual rendering seems to be done as one or more extra passes (since you can define extra passes for a fog shader). Therefore, we simply draw it instead of having to fog all the surfaces outside the fog volume. This surface will always represent the “far edge” of the fog volume within it, so there will be no fog behind it. Once again, we find the fog coverage at the vertices of this surface and draw it as well. If we’re inside, we’ll do this as well, but also render the one well-defined surface from the fog volume brush. If we’re outside, we’ll “shoot rays” to the vertices of all the faces that are tagged as being inside the fog volume, and determine “fog coverage” at each vertex from how far into the fog volume the vertex is. So, when the time to render comes, we first use the well-defined surface from the fog volume brush to determine whether we’re inside or outside the brush. Quake Lewellyn, 28, of Jonesboro, faces charges of capital murder, rape and kidnapping in the death of Sydney Claire. BSP each face has a variable telling which fog volume it is inside (an index to the fog lump, or -1 if not inside a fog volume). Five of the brushes 6 sides have normals set to (0,0,0). You will face him at the end of Tier 1 in the Power Station 0218 map. The Quake Guy skin and Gladus Axe will unlock within 24-48 hours of completing the requisite challenges. Sarge is the first Arena Lord youll confront, he looks slow but dont let that mislead you into thinking hes a pushover. ![]() As with all Arena Lords, Sarge is one of the challenges you will face in the Arena Eternal. I verified this by going over some fog-lumps. Sarge appears in and is a playable character in Quake 3 Arena. The Q3A Shader Manual sets a number of restrictions on a fog volume, most importantly: it can only have one surface visible. I think I now have it figured out, and thought I would share my findings with you: I have spent some time going over the problem in more detail and doing some tests. ![]()
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